Gamers’ Challenge by George Ivanoff (Ford Street
Publishing)
PB RRP $16.95
ISBN 978-1921665516
Reviewed by Francine Sculli
Gamers’ Challenge is
the sequel to the award-winning Gamers’
Quest. Framed in the genres of science fiction and fantasy, and suitably
aimed at eleven-year-old (plus) readers, Gamers’
Challenge is a well written, evocative and heart racing chapter book.
Zyra and Tark, the two main protagonists, have spent their
life playing a game. They never grow old, have an endless supply of energy and
can survive on very little sleep. They never ask any questions either; at least
they didn’t up until the point where they broke the rules of the all-powerful
Designers by sharing a kiss. Their lives suddenly become complicated as they
find themselves out of the game and being pursued by menacing, static VI balls.
As they battle to survive, and start asking questions, they happen upon a group
of ‘Others’ – people who have also chosen not to play the game any longer. The
‘Others’ lead them on a quest to find the ‘Ultimate Gamer’ who is the only one
who can help them defeat the deadly computer virus and exit the game, once and
for all. Along the way, and in their bid
for freedom, they discover the answers to their questions and the essence of
their identities.
Gamers' Challenge
starts right in the middle of the action and instantly launches the reader into
the lives of Zyra and Tark and the thematic concerns of the book, as well as
immediately raising story questions that drive the narrative right through to
the end. Zyra and Tark are strong and unique female and male characters that
this age group will identify with – both on an emotional and physical level.
The plot is well developed with many plausible twists and turns, and
interesting characters, that keep readers engaged and the wild pace and endless
action will keep the pages being turned with eagerness. The game world that the
characters inhabit is vivid, believable and painterly, too. However, the real
strength of the book lies in the subtle handling of themes such as identity,
trust and loyalty.
George Ivanoff has given us an excellent and engrossing read
with Gamers' Challenge and one can
only hope that an equally engrossing third instalment will follow!
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