Gamers’ Rebellion by George Ivanoff (Ford Street
Publishing)
PB RRP $16.95
ISBN 978-1921665974
Reviewed by Francine Sculli
Gamers’ Rebellion is
the last book in ‘the Gamers’ trilogy. The trilogy, written perfectly for the
young teenager market, is a speedy nosedive into the gamers’ world – full of
adventure, bold characters, striking sci-fi worlds and a racy plot that leaves
readers hanging on every word. Gamers’
Rebellion is all of these things and more.
The previous book, Gamers’
Challenge, saw Zyra and Tark – our feisty protagonists – share a kiss
inside the game that changed their whole lives. The kiss pushed them into the
realm of asking questions, seeking their identities and trying to find a way
out of the game. Gamers’ Rebellion starts
at the juncture where Tark and Zyra’s desire to exit has become a reality, but
out of the game they have found that not everything is as they expected.
Their first taste of reality is in the hands of the
designers. Both Zyra and Tark wake up in the cold, futuristic research facility
of the Designers, but not long after they both wake up in separate rooms, Tark
is kidnapped by a group of young rebels who take him to their hidden, low-fi
laboratory. Their plan to take Zyra, too, is thwarted by a security alert that
forces them to leave Zyra behind. The heart racing adventures kicks off
immediately. At the Designers’ Research Facility, Zyra meets Designer Prime,
Robert, her creator. Robert tells Zyra many things she has been dying to know –
about her consciousness, her creation and about how the game is really played
but there is also so much more that he doesn’t tell her. At the young rebel’s
laboratory, Tark finds out that the Designers have been stealing children for
the games and have hidden agendas and malicious plans for the game – seeking
power and fortune. What Tark and Zyra don’t realise is that the reality they
sought outside of the game, will be the very one that drives them back into it
as they join the young rebels to fight against the Designers – both inside and
outside of the game.
Gamers’ Rebellion,
is just as fast-paced and as meaning driven as its predecessors. Filled with
strong insights into the human mind and touching on the essence of humanity and
the values of trust, friendship, truth and identity that drove through the
trilogy, this book is a gripping and touching futuristic look at what it means
to be human. And it is not shy of Ivanoff’s brilliant writing either – dynamic
dialogue, interesting vocabulary, constructed ‘gamer’ speak and the painting of
vivacious characters and worlds are just a few of the techniques Ivanoff uses
to make this the perfect ending to the Gamers’
Trilogy.
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