Spirit Animals Book 3: Blood Ties by Garth Nix & Sean Williams (Scholastic Inc)
PB RRP $12.99
ISBN 978-1-74362-000-7
Reviewed by Jenny Heslop
Conor, Abeke,
Meilin and Rollan are four children who have bonded with some of the Great
Beasts of Erdas; a wolf, a leopard, a panda and a condor. They are the Chosen
Ones, the children and their spirit animals who protect their world from the
Devourer and his Conquerors. But they have not yet learned to work as a team,
they have not learnt to trust one another, and they all have doubt about their
abilities and whether they deserve the honours bestowed on them.
Meilin is only
just beginning to appreciate her Spirit Animal but her impatience with the
slow, peaceful lumbering Jhi -a Great Panda - still bubbles to the surface
often. A girl of action, Meilin is unwilling to be stillfor long enough to
learn what Jhi is offering. Instead, she rushes back to her homeland of Zhong
to find her father. But Zhong has been overthrown by the Conquerors and Meilin
finds herself lost in the bamboo maze with only Jhi to help.
Conor, Abeke and
Rollan travel to find Meilin and then continue on their way in search of the ‘Slate
Elephant’ talisman hidden deep in the heart of a jungle. This quest may cost
the lives of those dear to the children.
Once again, the
authors of this instalment are well established in the fantasy genre. Blood
Ties is an extremely well written book. The characters are not just
vehicles for the action, they grow internally and learn more about themselves,
others and their world. As a reader I am growing more attached to them as the
series progresses and each book offers something new, rather than just action.
This is a
fabulous series. Erdas is a wonderfully built world, with countries different
in landscape, setting, people and cultures. All the characters, not just the
main ones, are really well fleshed out, interesting and real. The action is
fast and gripping, but there is reflection time as well to slow the pace
occasionally.
I think this is a
series which will captivate and inspire lovers of fantasy, action, animals and
storytelling. It will suit middle school
readers mostly, between grades five and eight.
Read the book, and then discover the action role-playing game online,
complete with a spirit animal of your own, at www.spiritanimals.scholastic.com
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