How would describe yourself as a creator? I'm a comic book writer-artist,
and I identify myself as such even when I produce work that is in a mix of
prose and comics. I draw mostly in a manga-style format, which is a style of
comics popular in Japan and much of Asia. My background is in visual
story-telling, and while I like to experiment with different types of narrative
forms, it's very important for me to be able to tell my own stories. Because of
this, I generally prefer to describe myself as a “writer who draws” rather than
any kind of visual artist or illustrator. At heart, I'm a writer – namely one
who likes to express myself in a mix of words and images.
What is your artistic background? Whether in writing or drawing,
I'm completely self-taught. Most comic book writers or artists of a certain age
tend to be – it wasn't until these past 10 years that comics have become a
dominant part of the literary and pop-cultural landscape. Personally, I never
drew as a child – I only started drawing when I was 18, and only because I had
stories I wanted to tell in comic format. I just picked up a pen and started
drawing, and visual story-telling has been a hobby for me ever since. Since my
motivation for drawing is to tell stories visually, I rarely produce art
outside the context of a story, and this remains true today.
How do you make a living? I've been working for the family
business since I was a teenager, so that is how I earn my keep. Many comic book
writers and illustrators work outside comics to make ends meet, whether it's in
teaching or graphic design, but thanks to my family background I've been able
to avoid that and concentrate on what I love doing. There are a handful of
comic book artists and writers who are able to make a full-time living from
comics alone, but they are in the minority because drawing comics is such a
labour-intensive and poorly-paid job. I don't mind this – for me, producing
books at my own pace is far less punishing than working to a tight schedule,
which is what you need to do in order to make a living in comics since a lot of
the paying work is in serialised superhero comics.
When did you begin as an illustrator? What was your first publishing
success? I
started writing and drawing my own comics as a hobby in university, but what
propelled me into the comics industry was the 2002 dot com bust. I had just
graduated from university with an IT degree, and was unable to find a job, so I
began to look at the other marketable skills I had.
At the time, manga was beginning
to take off in America. Almost out of nowhere, it became a sizeable and growing
portion of the bookstore market. The company spearheading this success was
TOKYOPOP, an LA-based company that was looking for international manga-style
artists at the time, which is how I got my foot in the door. TOKYOPOP published
The Dreaming in 2005, a 3-book
mystery horror series about a haunted school in the Australian bush where
schoolgirls disappeared. It was a quintessentially Australian story which sold
fairly well and got translated into multiple different languages, so that was
my first published work.
What books have you so far published?
Like most comic artists, I have works published with
publishers (in my case, both American and Australian), and also self-published
works. In order of published works, my first published work
was The Dreaming series (from TOKOYPOP), followed by three graphic
novel prequels by Dean Koontz which I illustrated called “In Odd We Trust”,
“Odd Is On Our Side” and “House of Odd” (from Randomhouse Del Rey). After that,
I did some art for “Boy's Book of Positive Quotations” (from
Fairview Press), and then I collaborated with Australian author Kylie Chan on a
prequel called “Small Shen”
(from Harper Collins Voyager).
Of my own self-published books which I publish under the
name Bento Comics, I have the “Fabled Kingdom” series,
followed by “Short Ghost Stories: The Man with
the Axe in his Back.” I've also collected my older short stories into a book
called “Queenie Chan: Short Stories
2000-2010”.
What is your starting point when you are about to create a graphic novel?
If I'm
writing the story, I always make sure that there are solid world-building and
interesting characters. The characters should also have good rapport with each
other, which will allow the world and the relationships to be expanded upon in
an on-going format. Even if the story is a stand-alone, I have to make sure
that there is enough fertile ground for the characters and/or the world to bear
multiple different stories and story threads since comics is a serialised form
of story-telling. Lastly, I make sure that there is a strong central story that will gird the characters and
their motivations. Without a strong core story, the graphic novel may be a
tough sell to readers even if you have a well-built world and characters.
If I'm just illustrating and not
writing, then I always make sure I speak with the original author and
understand their intent for their characters and story. Usually this starts
with the character design process – I often ask authors to “cast” a story using
Hollywood actors so I can grasp how an author “sees” a particular character.
You'll be surprised at how often an author can give an incorrect visualisation
of what a character is meant to look like.
Can you tell readers about your experience with your publishers? I've worked with a number of
publishers and their imprints, including TOKYOPOP, Random House Del Rey, Fairview
Press, Harper Collins Voyager and Hachiette Yen Press. As such, I've worked
with a number of different editors too, and mostly I find that the publishers
take a hands-off approach with the exception of Yen Press. One of the reasons
is possibly because comics are such a new format in publishing that there are
very few editors who know how to edit comics properly. Since I'm one of the few
creators who can write, draw and edit, they seem to
mostly leave me alone and check in on me only once in a while. The
one editor from Yen Press who had some input was mostly about character
designs.
On the other hand, Bento Comics
is my own publishing imprint, so I get to do what I want with my own stories.
Oddly enough, there isn't much difference between working for myself and for
established publishers, except for having to hire copy editors probably because
the publishers have had such a hands-off approach all along.
How active are you in the comics’ world? I'm quite active with the Australian comics’ scene,
which despite having a fair amount of talent is quite scattered across the
country. I'm currently helping to procure a booklist for a comics library festival
called “Comic Con-versation” which is a week-long festival involving 20 Sydney
libraries that celebrate local comics. It was started by Karen Dwarte of
Ashfield Library, and is in its fourth year of running, so it's great to see
librarians be interested in Australian comics.
Apart from that, I exhibit at
various comic and pop culture conventions across Australia, including Supanova
and Comic-Con. I like going to the smaller cons especially, such as ComicGong
and the Comic Con-versation Artist Alleys. I've also presented papers at
academic conferences about the International Manga scene, and I sometimes run
workshops too.
Are there any particular illustrators whose work inspires you? I think my greatest inspiration is still Osamu Tezuka, who is best known
for being the creator of “Astro Boy” and “Kimba the White Lion” in the west.
However, it's not his kid's work that I'm enamoured with (though it's perfectly
fine), but his more challenging adult work. What I like about him is his
humanism and his willingness to write for adults at a time when manga in Japan
was still considered for children. Also, as a comics’ storyteller, he still
does things with his panelling that I've not seen any other comic creator do.
I also like Eichiro Oda, the
creator of “One Piece”, which is the best-selling manga in history. The breadth
of his imagination is incredible; “One Piece” is the only weekly comic I've
read that has been going on for 20 years, yet is still fun and interesting to
read.
Which are your favourite books for young readers? I would recommend One Piece, since
it's a fun, goofy adventure story about pirates that a lot of kids can get
into. In terms of Western graphic novels, I can recommend a lot of work from
the Scholastic Graphix imprint, which has a lot of great graphic novels for
younger readers.
What are your future plans as a book creator? Now that I've finished Fabled Kingdom v1-3, I've considered
continuing the story with another three books, but for now, I think I may take
a break and work on shorter projects instead. I've been experimenting with
colour (finally), and am looking to do some zines and mini-comics just to hone
my skills. I'm also currently planning a longer graphic novel for teen audiences
which will be in colour, so hopefully I will be able to nail down the colouring
and the art style before I move onto that.
Anything else you’d like to add? I
have a lot of free comics, articles, tutorials, and random art on my website at
www.queeniechan.com,
so please feel free to drop by and contact me if you wish. I also have an
online webstore with free shipping for Australia and the US, so you can buy
some of my books for those who are interested in hard copies of my published
work!
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